The newest S-tier menace of Season 39. Sora has 9 abilities across 3 forms — Thunder Form for burst, Torrent Form for CC and tankiness. Extremely versatile and can adapt to any situation mid-fight. His wave clear is fast and he forces pace from level 1.
One of Season 39's most picked heroes globally. His dual-form kit (Light and Heavy) gives him two distinct playstyles in one fight. Heavy form AoE CC is one of the best teamfight tools in the game. Fast wave clear and excellent rotations once heavy form unlocks at level 4.
The Black Dragon is a sustained brawler who wins through lifesteal and pressure. His coil throw forces constant repositioning and his Black Dragon form is one of the best ults for grouping enemies. Self-sufficient — he rarely needs to recall, perfect for roaming windows.
Most banned hero in Season 39 for good reason. His split mechanic lets him be in two places at once, his regen is insane when stacked, and his CC is underrated. Perfect roamer-style EXP — fast rotations, sticky CC in teamfights, and he's nearly unkillable when ahead.
Most banned hero alongside Gloo in Season 39. Her orb teleport mechanic is the most unique roaming tool in EXP lane — she can teleport between lanes almost instantly. Ult drains HP from everyone around her making her nearly unkillable in grouped teamfights. Very high skill ceiling.
Top 3 most picked hero in Season 39. Fredrinn in EXP is the ultimate roamer-style EXP pick — his taunt CC, gray HP mechanic and teamfight ult make him feel like a roaming tank who happens to be in EXP lane. Very forgiving, strong at all stages. Best starting point for this playstyle.
Revamped Freya is a dominant early-trade bully. Built-in shield sustain, fast wave clear with Valkyrie Descent AoE, and strong 1v1 that few EXP heroes can match. Forces opponents to react to her. Best with Assassin Emblem and Inspire spell for maximum early pressure.
Once mounted, one of the fastest heroes in the game. His horse phase turns him into an uncatchable pursuit machine with massive AoE damage. Pre-mount he's still a solid fighter with good CC. Excellent against mobile carries who think they can escape — they can't.
Situational but devastating when picked correctly. His passive teleports him to any enemy who dashes nearby — making him the hardest counter to the current dash-heavy meta. If the enemy team has 3+ dash heroes, Phoveus becomes an S+ pick that warps the entire game.
Mark-and-chase specialist. Arlott keeps dashing as long as he can mark enemies — his constant harassment denies enemy EXP from farming safely. His ult pushes enemies into your team for follow-up. Returns to S-tier viability in S39 with tank junglers freeing up the EXP spot for damage.
Three HP bars make her incredibly hard to kill. She's not a teamfighter — she's a split-push machine that forces the enemy team to make a decision: send someone to stop her or lose structures. Her burst at full 3 bars is one of the highest in EXP lane.
One of the few EXP heroes with true damage — his Firaga Arms bypass shields and armor entirely. Hard counter to Esmeralda, Alice and tank-heavy teams. His armorless form is a high-risk window but his fire tornado ult is devastating in grouped fights.
Hybrid physical and magic damage with strong wave clear and sustain. No dash — safe to pick into Phoveus. Excels in late-game teamfights and split push. Weak against mobile burst heroes who can dodge his skillshots and burst him before his sustain kicks in.
High mobility burst fighter with no mana. Hit-and-run combos and Fury stacks make him dominant in 1v1s and chaotic teamfights. Hook and Uppercut close gaps and grant shields; Riot's Revenge ult delivers devastating multi-hit burst. Weak to Phoveus (every dash feeds passive), Jawhead (Ejector disrupts combos), and Sun (clones absorb and identify him).
Unique mechanic that converts enemy shields into her own HP. The more enemies attack her, the more she heals. Hard counter to shield-heavy teams. Dropped to A tier because X.Borg's true damage bypasses her entirely, and Thamuz true damage bypasses her shields, hurting badly.
High skill ceiling but incredibly rewarding. His immune frames make him the best anti-CC EXP laner in the game. Can roam effectively, kick key targets, and displace enemies into your team. Essentially plays like a fighter-roamer hybrid once mastered.
Sustained true damage fighter. His passive (Grand Lord Lava) delivers delayed true damage eruptions on basic attacks — bypassing armor entirely. Ultimate (Cauterant Inferno) gives massive self-healing, attack speed boost, and a burn zone. Best in prolonged brawls where his true damage and sustain outlast enemies. Countered by anti-heal items like Dominance Ice which shuts down his ultimate regen.
Sustained CC specialist with excellent lifesteal. Her hook swings chain CC across multiple enemies, making her a surprisingly strong teamfight disruptor. Very forgiving playstyle — you can make mistakes and still lifesteal back to full HP. Good starter fighter.
Ribbon swing gives her surprising mobility and AoE poke range. She controls space through constant movement speed boosts and can chase or escape effectively. Post-nerf she no longer dominates 1v1s as hard but remains a strong harasser and teamfight disruptor in A tier.
One of the best burst-CC mage fighters in EXP lane. Her airborne combo is devastating — spatial migration teleports, she slams target airborne, then ultimate deals massive magic damage. High burst potential but requires skill to land the full combo reliably.
Classic roamer-style EXP. Bush regen passive keeps her perpetually healthy without recalling, meaning more rotation time. Single-target ult execution is brutal in early fights. She dominates the 1–8 minute window then falls off as enemies build armor. Best on maps with many jungle bushes.
Wall-trap specialist with devastating punch volleys when enemies are cornered. His Fist Crack wall creates free kill situations against immobile enemies. Struggled vs high-mobility teams but very rewarding when the comp is right. Effective in coordinated play with a CC roamer.
Strong 1v1 duelist with natural HP regen from his passive. Sand slide gives him engage and escape. His ult is a point-blank AoE slam that devastates anyone who walks into it. Lane-dependent — he rewards staying in lane and winning 1v1s rather than rotating aggressively.
Highly mobile fighter-assassin with strong early trades and split push. Spear Strike dash resets on kills; Supreme Warrior gives massive move and attack speed with slow immunity. Buffed in Season 39. Excels at running down immobile laners and taking 1v1s, but struggles into CC-heavy and tanky matchups that lock him down or outlast his burst.
Mobile poke specialist with a dash-immune ultimate. Dropped to B tier because her entire kit is dashes, making Phoveus a nightmare matchup. In the right conditions she's still a slippery, hard-to-catch EXP harasser who can disengage any bad trade.
Ejector throw is one of the most versatile CC tools in the game — can grab enemies or allies. In EXP lane he provides displacement that most fighters don't have. Dropped to B tier in S39 as the meta favors tankier EXP picks, but still strong in coordinated draft.
Defense shred passive makes him devastating against armor-stacking tanks. Strong early laner with good burst but predictable kit. Best against full tank or armor-building comps. Falls into B tier because the S39 meta favors tankier EXP picks that can also initiate.
Clone mechanic creates confusion and DPS through split attacks. Best as a sustained damage and split-pusher. Struggles in current meta because AoE abilities instantly identify and delete clones. Comfort pick for those who know him well but outclassed by S/A tier options.
Imperial Sanctuary ult creates an isolated 1v1 bubble — great for neutralizing a key enemy carry in teamfights. Decent magic damage lane bully. Falls to B tier because her ult is countered by Purify and her damage isn't high enough in current S39 meta without being a first pick.
Simplest fighter in EXP lane. Lifesteal passive keeps him sustained, cleave damage is AoE. Best starter hero for learning EXP fundamentals — his kit is so simple you can focus entirely on positioning and rotation timing. Outclassed in high elo but functional in lower ranks.
Excellent roamer-style EXP tank. Near walls he becomes dramatically stronger — faster movement speed and boosted damage. His wall placement creates chokepoints and his charge ult is a high-damage gap-closer that stuns. Nerfed CC immunity in S39 but still very viable for roaming EXP playstyle.
Roamer disguised as an EXP laner. His ult grabs a key target and drags them into your team — one of the most impactful single-target CC tools in the game. Weak early laning but his map presence and pick potential make him a niche but rewarding EXP pick in coordinated drafts.
Global ult makes him the ultimate roamer-style EXP pick. He can literally jump from anywhere on the map to initiate a teamfight, making every rotation instant. His passive converts lost HP into armor, making him tankier as he takes damage. Best paired with CC-heavy teammates to guarantee his long ult wind-up connects.
Pure tank with a unique HP/Mana passive — more mana = more HP. His ult creates a speed-boosting / slowing path that turns teamfights into a one-sided chase. Paired with Revitalize he becomes nearly immortal. Excellent roamer-style EXP who can survive any fight and set up teammates constantly.
Highest single-hit damage potential in EXP lane when his slow mechanics work. His ult Execution Zone chains enemies together — devastating in grouped fights. His fundamental weakness is mobility — he has almost none, making him easy to kite. Best against immobile tank comps.
Unique attack-speed stacking fighter. His axe charge gives him a massive attack speed and damage boost. Strong sustained DPS when he can stick to a target. His weakness is the same as Terizla — limited mobility makes him kitable. Best against tanky comps that can't escape his sustained attacks.